“Dead Island 2” Officially Delayed to 2016

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More pre-e3 delaying from developers and publishers

With first party Sony, Nintendo and Microsoft titles Uncharted 4: A Thief’s End, The Legend of Zelda Wii-U and Quantum Break all delayed to 2016, we have a AAA-third party title seeing the same fate. Deep Silver and Yager Development have made the official announcement of Dead Island 2 being pushed back to next year.

The sequel to the original 2011 action role-playing survival horror was originally planned for a release sometime this year, but the California-based video game using the Unreal Engine 4 will be on indefinite hold. Take a look at the statement below in full on why the developers felt the game was ready for a release in 2015.

We have always set ourselves a big goal for Dead Island 2: to create the sequel that takes Dead Island to the next level. A game that takes what our fans tell us they love about Dead Island – multiple different characters to play with, co-op, and turning a paradise setting into a zombie slaughter melee – and a game that adds a ton more content and combat options on top of that.

And we wanted to have all of that that done for release in Spring 2015.

We have been looking at the game long and hard, and we have decided we didn’t reach that goal we set out to achieve quite yet. This is why we have decided to delay Dead Island 2 to 2016.

Right now we are focusing purely on development, and we will have more info to share at a later stage.

We know that our fans will be disappointed by this news, but by giving Dead Island 2 more time we are confident that everyone will get a better game to play as a result.

-Team Dead Island 2

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